Materialise the pixel, pixelate the material
In our online and offline exhibition ‘from hardware to software’, we address the question of how tactility can be introduced into the digital space. Particularly within design and production processes for the materials industry, tactility is an essential element that seems to be hindered by increasing digitalisation. But also in other fields, touch is seen by scientists as necessary for our well-being.
We, for our part, are convinced that the digital does not have to hinder a physical experience. We even believe that it can help us to make production processes more efficient and sustainable. Therefore, we came up with a specific case study in which we both simulate and realise the physical touch through the real and the virtual. Let us say that we materialise the pixel and pixelate the material.